Village and meta-progression
The village is the place where dungeon consequences become long-term progress. It should feel like a practical hub, not a separate menu pasted onto the run.
Village unlock
The portal room unlocks the village after enough progress. The village can hold houses, stations, farm plots, market sales, storage, cooking, and upgrade paths.
Economy
Loot can be sold into village coins. Coins can become weapons, food, storage, repairs, or utility upgrades. The economy should stay deterministic enough to test and explain.
Player identity
Co-op village state needs shared progress and individual identity. Players may have separate houses, farm permissions, profile names, and sync warnings.
Meta limits
Meta-progression should help players recover and prepare without deleting dungeon risk. The run still needs danger, loss, and tactical decisions.