opendungeon

Village and meta-progression

The village is the place where dungeon consequences become long-term progress. It should feel like a practical hub, not a separate menu pasted onto the run.

Village unlock

The portal room unlocks the village after enough progress. The village can hold houses, stations, farm plots, market sales, storage, cooking, and upgrade paths.

Economy

Loot can be sold into village coins. Coins can become weapons, food, storage, repairs, or utility upgrades. The economy should stay deterministic enough to test and explain.

Player identity

Co-op village state needs shared progress and individual identity. Players may have separate houses, farm permissions, profile names, and sync warnings.

Meta limits

Meta-progression should help players recover and prepare without deleting dungeon risk. The run still needs danger, loss, and tactical decisions.